Drawing Pickachu In Turtle:

The TurtleScreen class defines graphics windows as a playground for the drawing turtles. Its constructor needs a tkinter.Canvas or a ScrolledCanvas as argument.

import turtle


def getPosition(x, y):
turtle.setx(x)
turtle.sety(y)
print(x, y)


class Pikachu:

def __init__(self):
self.t = turtle.Turtle()
t = self.t
t.pensize(3)
t.speed(9)
t.ondrag(getPosition)

def noTrace_goto(self, x, y):
self.t.penup()
self.t.goto(x, y)
self.t.pendown()

def leftEye(self, x, y):
self.noTrace_goto(x, y)
t = self.t
t.seth(0)
t.fillcolor('#333333')
t.begin_fill()
t.circle(22)
t.end_fill()

self.noTrace_goto(x, y + 10)
t.fillcolor('#000000')
t.begin_fill()
t.circle(10)
t.end_fill()

self.noTrace_goto(x + 6, y + 22)
t.fillcolor('#ffffff')
t.begin_fill()
t.circle(10)
t.end_fill()

def rightEye(self, x, y):
self.noTrace_goto(x, y)
t = self.t
t.seth(0)
t.fillcolor('#333333')
t.begin_fill()
t.circle(22)
t.end_fill()

self.noTrace_goto(x, y + 10)
t.fillcolor('#000000')
t.begin_fill()
t.circle(10)
t.end_fill()

self.noTrace_goto(x - 6, y + 22)
t.fillcolor('#ffffff')
t.begin_fill()
t.circle(10)
t.end_fill()

def mouth(self, x, y):
self.noTrace_goto(x, y)
t = self.t

t.fillcolor('#88141D')
t.begin_fill()

# Lower Lip
l1 = []
l2 = []
t.seth(190)
a = 0.7
for i in range(28):
a += 0.1
t.right(3)
t.fd(a)
l1.append(t.position())

self.noTrace_goto(x, y)

t.seth(10)
a = 0.7
for i in range(28):
a += 0.1
t.left(3)
t.fd(a)
l2.append(t.position())

# Upper Lip
t.seth(10)
t.circle(50, 15)
t.left(180)
t.circle(-50, 15)

t.circle(-50, 40)
t.seth(233)
t.circle(-50, 55)
t.left(180)
t.circle(50, 12.1)
t.end_fill()

# Tongue
self.noTrace_goto(17, 54)
t.fillcolor('#DD716F')
t.begin_fill()
t.seth(145)
t.circle(40, 86)
t.penup()
for pos in reversed(l1[:20]):
t.goto(pos[0], pos[1] + 1.5)
for pos in l2[:20]:
t.goto(pos[0], pos[1] + 1.5)
t.pendown()
t.end_fill()

# Nose
self.noTrace_goto(-17, 94)
t.seth(8)
t.fd(4)
t.back(8)

# Red Cheeks
def leftCheek(self, x, y):
turtle.tracer(False)
t = self.t
self.noTrace_goto(x, y)
t.seth(300)
t.fillcolor('#DD4D28')
t.begin_fill()
a = 2.3
for i in range(120):
if 0 <= i < 30 or 60 <= i < 90:
a -= 0.05
t.lt(3)
t.fd(a)
else:
a += 0.05
t.lt(3)
t.fd(a)
t.end_fill()
turtle.tracer(True)

def rightCheek(self, x, y):
t = self.t
turtle.tracer(False)
self.noTrace_goto(x, y)
t.seth(60)
t.fillcolor('#DD4D28')
t.begin_fill()
a = 2.3
for i in range(120):
if 0 <= i < 30 or 60 <= i < 90:
a -= 0.05
t.lt(3)
t.fd(a)
else:
a += 0.05
t.lt(3)
t.fd(a)
t.end_fill()
turtle.tracer(True)

def colorLeftEar(self, x, y):
t = self.t
self.noTrace_goto(x, y)
t.fillcolor('#000000')
t.begin_fill()
t.seth(330)
t.circle(100, 35)
t.seth(219)
t.circle(-300, 19)
t.seth(110)
t.circle(-30, 50)
t.circle(-300, 10)
t.end_fill()

def colorRightEar(self, x, y):
t = self.t
self.noTrace_goto(x, y)
t.fillcolor('#000000')
t.begin_fill()
t.seth(300)
t.circle(-100, 30)
t.seth(35)
t.circle(300, 15)
t.circle(30, 50)
t.seth(190)
t.circle(300, 17)
t.end_fill()

def body(self):
t = self.t

t.fillcolor('#F6D02F')
t.begin_fill()
# Right face contour
t.penup()
t.circle(130, 40)
t.pendown()
t.circle(100, 105)
t.left(180)
t.circle(-100, 5)

# Right ear
t.seth(20)
t.circle(300, 30)
t.circle(30, 50)
t.seth(190)
t.circle(300, 36)

# Upper profile
t.seth(150)
t.circle(150, 70)

# Left ear
t.seth(200)
t.circle(300, 40)
t.circle(30, 50)
t.seth(20)
t.circle(300, 35)
#print(t.pos())

# Left face contour
t.seth(240)
t.circle(105, 95)
t.left(180)
t.circle(-105, 5)

# Left hand
t.seth(210)
t.circle(500, 18)
t.seth(200)
t.fd(10)
t.seth(280)
t.fd(7)
t.seth(210)
t.fd(10)
t.seth(300)
t.circle(10, 80)
t.seth(220)
t.fd(10)
t.seth(300)
t.circle(10, 80)
t.seth(240)
t.fd(12)
t.seth(0)
t.fd(13)
t.seth(240)
t.circle(10, 70)
t.seth(10)
t.circle(10, 70)
t.seth(10)
t.circle(300, 18)

t.seth(75)
t.circle(500, 8)
t.left(180)
t.circle(-500, 15)
t.seth(250)
t.circle(100, 65)

# Left foot
t.seth(320)
t.circle(100, 5)
t.left(180)
t.circle(-100, 5)
t.seth(220)
t.circle(200, 20)
t.circle(20, 70)

t.seth(60)
t.circle(-100, 20)
t.left(180)
t.circle(100, 20)
t.seth(300)
t.circle(10, 70)

t.seth(60)
t.circle(-100, 20)
t.left(180)
t.circle(100, 20)
t.seth(10)
t.circle(100, 60)

# Horizontal
t.seth(180)
t.circle(-100, 10)
t.left(180)
t.circle(100, 10)
t.seth(5)
t.circle(100, 10)
t.circle(-100, 40)
t.circle(100, 35)
t.left(180)
t.circle(-100, 10)

# Right foot
t.seth(290)
t.circle(100, 55)
t.circle(10, 50)

t.seth(120)
t.circle(100, 20)
t.left(180)
t.circle(-100, 20)

t.seth(0)
t.circle(10, 50)

t.seth(110)
t.circle(100, 20)
t.left(180)
t.circle(-100, 20)

t.seth(30)
t.circle(20, 50)

t.seth(100)
t.circle(100, 40)

# Right body contour
t.seth(200)
t.circle(-100, 5)
t.left(180)
t.circle(100, 5)
t.left(30)
t.circle(100, 75)
t.right(15)
t.circle(-300, 21)
t.left(180)
t.circle(300, 3)

# Right hand
t.seth(43)
t.circle(200, 60)

t.right(10)
t.fd(10)

t.circle(5, 160)
t.seth(90)
t.circle(5, 160)
t.seth(90)

t.fd(10)
t.seth(90)
t.circle(5, 180)
t.fd(10)

t.left(180)
t.left(20)
t.fd(10)
t.circle(5, 170)
t.fd(10)
t.seth(240)
t.circle(50, 30)

t.end_fill()
self.noTrace_goto(130, 125)
t.seth(-20)
t.fd(5)
t.circle(-5, 160)
t.fd(5)

# Fingers
self.noTrace_goto(166, 130)
t.seth(-90)
t.fd(3)
t.circle(-4, 180)
t.fd(3)
t.seth(-90)
t.fd(3)
t.circle(-4, 180)
t.fd(3)

# Tail
self.noTrace_goto(168, 134)
t.fillcolor('#F6D02F')
t.begin_fill()
t.seth(40)
t.fd(200)
t.seth(-80)
t.fd(150)
t.seth(210)
t.fd(150)
t.left(90)
t.fd(100)
t.right(95)
t.fd(100)
t.left(110)
t.fd(70)
t.right(110)
t.fd(80)
t.left(110)
t.fd(30)
t.right(110)
t.fd(32)

t.right(106)
t.circle(100, 25)
t.right(15)
t.circle(-300, 2)
#print(t.pos())
t.seth(30)
t.fd(40)
t.left(100)
t.fd(70)
t.right(100)
t.fd(80)
t.left(100)
t.fd(46)
t.seth(66)
t.circle(200, 38)
t.right(10)
t.fd(10)
t.end_fill()

# Tail Pattern
t.fillcolor('#923E24')
self.noTrace_goto(126.82, -156.84)
t.begin_fill()

t.seth(30)
t.fd(40)
t.left(100)
t.fd(40)
t.pencolor('#923e24')
t.seth(-30)
t.fd(30)
t.left(140)
t.fd(20)
t.right(150)
t.fd(20)
t.left(150)
t.fd(20)
t.right(150)
t.fd(20)
t.left(130)
t.fd(18)
t.pencolor('#000000')
t.seth(-45)
t.fd(67)
t.right(110)
t.fd(80)
t.left(110)
t.fd(30)
t.right(110)
t.fd(32)
t.right(106)
t.circle(100, 25)
t.right(15)
t.circle(-300, 2)
t.end_fill()

# Hat, Eye, Mouth, Cheek
self.cap(-134.07, 147.81)
self.mouth(-5, 25)
self.leftCheek(-126, 32)
self.rightCheek(107, 63)
self.colorLeftEar(-250, 100)
self.colorRightEar(140, 270)
self.leftEye(-85, 90)
self.rightEye(50, 110)
t.hideturtle()

def cap(self, x, y):
self.noTrace_goto(x, y)
t = self.t
t.fillcolor('#CD0000')
t.begin_fill()
t.seth(200)
t.circle(400, 7)
t.left(180)
t.circle(-400, 30)
t.circle(30, 60)
t.fd(50)
t.circle(30, 45)
t.fd(60)
t.left(5)
t.circle(30, 70)
t.right(20)
t.circle(200, 70)
t.circle(30, 60)
t.fd(70)
#print(t.pos())
t.right(35)
t.fd(50)
t.circle(8, 100)
t.end_fill()
self.noTrace_goto(-168.47, 185.52)
t.seth(36)
t.circle(-270, 54)
t.left(180)
t.circle(270, 27)
t.circle(-80, 98)

t.fillcolor('#444444')
t.begin_fill()
t.left(180)
t.circle(80, 197)
t.left(58)
t.circle(200, 45)
t.end_fill()

self.noTrace_goto(-58, 270)
t.pencolor('#228B22')
t.dot(35)

self.noTrace_goto(-30, 280)
t.fillcolor('#228B22')
t.begin_fill()
t.seth(100)
t.circle(30, 180)
t.seth(190)
t.fd(15)
t.seth(100)
t.circle(-45, 180)
t.right(90)
t.fd(15)
t.end_fill()
t.pencolor('#000000')

def start(self):
self.body()


def main():
print('Painting the Pikachu... ')
wn = turtle.Screen()
wn.setup(width=600, height=800)
pikachu = Pikachu()
pikachu.start()
turtle.mainloop()


if __name__ == '__main__':
main()

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